Remember this? Well I’ve finally advanced my main project to the point where I can include this, and it’s WORKING! And the “named entity member access” system I built on top of it is also WORKING.
This is a big step for the game engine, because everything from console commands to saved games to multiplayer potential is depending on this system to be present. It’s a major scalability feature that will allow me to code all sorts of entities into the engine without having to make all of those systems aware of every single derived class ahead of time.
I can do all sorts of things with this kind of power! Muahahahaha!
Okay but seriously, I’m almost to the point where I can share some tangible results of my progress on this thing with my followers. Stay tuned!